August 27, 2002: the day that changed the face of entertainment for over 1 million young Americans. Navy SEALs, British SAS, terrorists…this game had it all, and was developed and produced by veterans of the armed services.
Ten years and nine sequels and spinoffs later, online services were abruptly shut down, victim to a new generation of skin shops and bunny hops. The lightning had been caught in a bottle and summarily released.
But, the ride is not over, yet.
Enter Contact Front, a project that started as many others have: the desire to recapture the magic of sleepless nights and pizza parties embellished with the cacophony of AK-47s and M4A1-SDs. The prevailing dilemma behind this project is not whether something can be improved upon, but whether it should.
Server browsers.
Gun hot.
No sprint.
No UAVs.
No classes.
No microtransactions.
Double ammo.
Gun hot.
No sprint.
No UAVs.
No classes.
No microtransactions.
Double ammo.
You get the idea.